Tale Of Toast Download For Pc Compressed
- taiforfatarlack
- Aug 26, 2019
- 9 min read
About This Game Tale of Toast is an open world MMORPG with core gameplay inspired by what made old school MMORPGs endlessly fun and engaging. With its easy to pick up play style, open world player versus player with high stakes for those daring to partake, and its focus on simple yet tactical combat, social aspects, trade skills, procedurally generated dungeons and quality over quantity quests, it is sure to have something for everyone.Engaging combat with risks and rewardsExperience battles throughout the world against enemies, world bosses, players, or by taking part of large scale guild wars. Will you be a villain killing innocent players for their inventory, or will you lead a posse to protect the innocent and take out those villains?With regard to world PvP, the various zones have different restrictions, though you can always take part in a duel or fight without risk inside the PvP Arenas.ClassesTired of being told what you can and cannot do with your character? In ToT, you do not choose a class for your character; you yourself decide what type of character you create. Perhaps you will make a pure melee warrior or a hybrid mage and ranger?Trade SkillsYou may take up a wide range of trade skills such as Mining, Woodcutting, Botany, Fishing, Blacksmithing, Carpentry, Leatherworking, Paring, Cooking, and Alchemy. The number of trade skills you take on is completely up to you. Will you become a generalist or focus on becoming the #1 chef on our high score list?DungeonsWith both world dungeons that all players on the realm can enter, as well as instanced group dungeons, everyone can do their preferred dungeon. Dungeons scale to the level of the players inside, and dungeons are procedurally generated to ensure that each time you enter the same dungeon you will get a unique experience.QuestsWith high focus on quality before quantity, you will not find hundreds of mundane quests, but instead you will find epic quest chains that unlock special features and opens locations for your character.WorldIn the land of Astaria, you will find an open world taking place in a single zone with towns, capitals, forests, fields, summer areas, winter areas, desert areas, volcanoes, mines, and dungeons for you to explore in a dynamic day & night system and weather system.Free-to-Play, but not Pay-to-winThe game is Free-to-Play, and offers micro transactions for things such as cosmetic items, pets, guild features, character renames and realm transfers. We have made a strong point to not have Pay-to-Win features in our game, so you will not be able to pay to gain an advantage over anyone else in combat. 6d5b4406ea Title: Tale of ToastGenre: Adventure, Free to Play, Indie, RPG, Early AccessDeveloper:Toasty Leaf ABPublisher:Toasty Leaf ABRelease Date: 23 Feb, 2018 Tale Of Toast Download For Pc Compressed tale of toast player count. tale of toast review. tale of toast español. tale of toast alexa. tale of toast tips. tale of toast server status. tale of toast characters. tale of toast trailer. tale of toast game. image tale of toast. tale of toast walkthrough. tale of toast for mac. tale of toast bandit map. tale of toast citrine. tale of two towns toast. tale of toast lag. tale of toast classes. tale of toast sticky glue. tale of toast requirements. tale of toast news Patch 0.2.5a: Changes. Patch 0.1.49: PatreonWant to pre-register your character name, name an NPC, weapon or other things and support the continued development of Tale of Toast? You can now become a Patron at https://www.patreon.com/taleoftoast , and for as little as $1 per month, you will be given a special role on Discord as well as your name in the credits in the game If you pledge a little more ($3), you'll gain special access to #patrons which contains insider information, earlier patch notes etc More than that and you'll reap even greater benefits, which can be seen on our Patreon pageWe hope you will enjoy testing Tale of Toast, and as always we appreciate your feedback and bug reports! :)Feel free to head over to our Discord, if you want to have a chat with some of the Alpha testers: https://discord.gg/taleoftoastChanges. Server update 2018-03-03 23:00 UTC: We are still experiencing capacity issues, but we are noticing improvements from launch day. Right now the focus is on optimizing the servers to allow for more people to join each server. We are also investigating why NA server stops responding from time to time, and fixing character issues for players.During the weekend, we will most likely not be pushing out any major experimental optimization fixes, as we want to keep the servers somewhat okay.On top of this we are pushing our Server patches and Client updates quite regularly. Once things calm down a bit more we will be posting these patch notes on Steam, but for now you can follow the information in our #announcement channel on Discord: https://discord.gg/taleoftoastThank you for your support, it really means a lot!. Patch 0.1.51: QuestsWe have implemented a few placeholder quests just to try out the functionality of the quest system. We would love your feedback on how quests are found and presented (wisp / NPC interaction), not so much the quest content at this point as they are just generic placeholders.We hope you will enjoy testing Tale of Toast, and as always we appreciate your feedback and bug reports! :)Changes. Starting from Early Access we will not be doing any more character wipes: As we've been getting some questions about this we figured it was best to make a post to clear up what will happen to characters after we enter Early Access:- Everyone will be starting with empty accounts once Early Access goes live, so any progress made during Alpha testing is cleared (actually the Alpha databases are already wiped) to ensure everyone starts on equal terms on the 23rd of February.- Once we enter Early Access (on the 23rd of February 2018) there are no plans to do character wipes again. That means you will always be keeping your progress from the 23rd of February 2018, including when the game goes from Early Access -> Full Release.. Patch 0.2.1c: This is a fairly minor patch, but we've had a lot of players requesting these two features so we're patching those out so you can enjoy it during the weekend!Changes. Patch 0.2.4: In this update, we have reworked player movement, combat and the group system.Movement ReworkPlayer movement should be a bit better while using the keyboard, and players can now fully explore the world! You can now jump over obstacles, swim in water and take falling damage (cliffs no longer prevent you from falling down the side of them). We have also added optional pathfinding to mouse movement so when you click to move while holding Shift, your player will find a path around objects that might be in your way.Combat ReworkCombat is no longer turn-based and instead uses an Attack Rate stat. This value is the delay between auto attacks, and is affected by Dexterity (renamed the Ranged stat) and also the weapon you're using. The melee lock mechanic has also been removed, allowing combat to flow better.We have also added a threat system to PvE mobs. This means that mobs will always target the player that has the highest amount of threat on their list, providing a more interesting PvE experience when playing with a group.PvP AdjustmentsAlong with the combat rework, PvP mechanics have been altered slightly.As before, players can enable pvp with the skull button next to the minimap or with the /pvp chat command. PvP will remain enabled until toggled off manually by the player, even across game sessions, but now PvP can also be turned off using the skull button or by typing /pvp. When a player turns PvP off, a timer starts which counts lasts for 20 in-game minutes, and only after this timer reaches 0 PvP is disabled. This PvP timer will only decrease while the player is logged in and in Astaria (paused in dungeons). If a player attacks or heals a PvP player, the timer will reset for the attacker. The PvP timer is also locked in combat, so it will not decrease until you leave combat.Instead of the old system where you'd get a skull when attacking someone, players who have PvP enabled will now always have a skull over their character. Players who have PvP enabled will drop their equipment on death and lose gold.HalloweenThe Halloween event is active! You will find Halloween themed objects around the world, as well as some special timed events that occur at different times during the day. There are collectible hats and mounts, sold by a limited vendor in Brightwyn, and also a small Halloween themed quest.Changes. Patch 0.2.2k: We have added some new skills! Please give them a try and provide feedback. We have many more in store that we're working on.Changes Created Celestial Knowledge skill Created Snipe skill Created Dragon Sight skill Created Swift Step skill Created Parry skill Created Guardian skill Created Shields Up skill Created Blade Dance skill Created Pain Barrier skill Created Thrust skillBug fixes Healing while in PvP is now 50% instead of 25%.. Patch 0.2.2d (can enable world PvP, level adjustments and NML updates): World PvPPlayers who choose to enable World PvP (type /pvp or hit the skull on the mini map) are granted +25% Gathering and Combat XP outside No Man's Land, but also risk their items upon death to others who have enabled World PvP anywhere in the world and not just in No Man's Land. You also get a red glow around your character, a chat tag and a notice on your name tag. Right now, enabling World PvP is the same as the rules in No Man's Land, but we are open to changing this so those who enable it drop all items outside of No Man's Land for example. You disable World PvP by logging out.Adjustments to LevelsWe have received a lot of feedback regarding issues with the following:Combat Experience: After level 32, XP given per mob was reduced every 8 levels, which made things very confusing and lacklustre (for example getting 1/2 of the XP at level 40 compared to level 39).Combat Group Experience: Due to the XP reductions at higher levels, it made little sense for a level 39 to group with someone at level 40, as they ended up getting less XP compared to grouping with someone who was level 39.Gathering and Crafting Experience: You only got experience based on the node level. That meant if you mined a level 32 node with trade skill level 32, you got full XP. At level 39 however, you got Very little XP, and then at 40 you could move on to the next tier and started getting high XP again.To fix this, we have had to make adjustments:1. There are no longer any reductions for Combat XP. This solves both single combat and group combat experience issues.2. When you craft or gather something, you get experience as if the node / craft was on the level you are yourself - as long as your trade skill level is not more than 8 levels above the level of the node, in which case it maxes out at +8.ExampleHow it used to work:Your mining is level 39, and you mine a level 32 node. You would only get XP as if you were mining a level 32 node, which was a very small amount.How it now works:Your mining is level 39, and you mine a level 32 node. You now get XP as if you were mining a level 39 node, which means you get much more XP compared to a level 32 node. If however you're mining level 42, and mine a level 32 node, you only get XP as if the node is a level 40 node.With these adjustments, we had to change the experience required for each level (after level 32), as otherwise it would be Extremely fast for players to reach max level. This change also fixes an issue where it would have been practically impossible to get above level 64, as it would give ~0.0001% per craft with the previous configuration.No experience has been lost or taken away. What's changed is the amount of XP needed for each level after level 32. We understand this is not fun, but it was needed in order to fix these issues. We are sorry if you have lost level(s) due to the increased XP requirements, but hope you can see that this fixes a lot of other things and will make it more accurate, faster and more fun to level going forward. Again, no XP was lost, the XP needed per level was increased but at the same time you will get more XP now compared to before.This change will also allow us to create areas with higher densities of mobs and gathering nodes, such as "sheep farms" or mines containing large supplies of nodes to gather in, which some players will enjoy compared to running around looking for a single node to interact with.No Man's Land UpdatesWe have now started implementing the ideas we have had for No Man's Land. It's still far from done, but this is a step in the right direction. Amongst the changes are more reasons to go into No Man's Land (more concentrated nodes and treasure chests), and also that the further you go in, the less restrictive the PvP rules becomes (at the deepest level you're able to attack someone +/- 99 levels of your own). We are continuing to polish it and add more content.Changes Added ability to enable World PvP (type /pvp or hit the skull button on the mini map). Removed XP reductions after level 32. Increased XP needed per level after level 32. The deeper you venture into No Man's Land, the more relaxed the PvP restrictions become (up to attacking those +/- 99 levels of your own). Added chests to No Man's Land. Moved the gathering clusters in No Man's Land closer together. Added Music to No Man's Land and dungeons that were missing music. Chests out in the world no longer requires a key (they keys are still used for chests in dungeons).Bug Fixes Port Durville fishing spots now gives the proper fish (Sailfish/Eel). Fixed Wyntervale, Clearwolf and Albahr Town Portals (you could get stuck). Fixed an issue where you could respawn mid air in Clearwolf sometimes after dying. Added missing Admantite Skinning Knife recipe.
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